Last year was yet another excellent year for Supercell.
The Helsinki-headquartered mobile game developer announced on Wednesday that it generated net sales of a total of 2.1 billion euros in 2015, representing an increase of roughly 600 million euros from the previous year. Its operating profits, in turn, rose by over 300 million euros year-on-year to 838 million euros.
Ilkka Paananen, the chief executive of Supercell, said he is naturally delighted with the full-year result.
“The financial results are of course great and we are very proud of them,” he said in a press release. “However, the real highlight for us is how we’ve been able to get there while staying true to our founding vision that was all about people. We believed that if we bring together the best people, create the best possible environment for them, then with enough time and some luck, some great games will follow.”
“Games that millions of people around the world will want to play for years and years.”
It appears that the game developer is certainly on the right track. It announced earlier this year that its four games – Clash of Clans, Hay Day, Boom Beach and Clash Royale – reached the milestone of 100 million daily active users worldwide and that its latest release, Clash Royale, is currently the top-grossing game on Apple Store in more than 40 countries.
Paananen also drew attention to the fact that the game studio has achieved its success with a relatively small staff of 180 people, most of whom “know each other by name and work in small and independent teams – in a zero-bureaucracy environment”.
The game studio also announced that it paid a total of 603 million euros in dividends – equivalent to 14 euros per share – to its shareholders and launched an over 100 million euro share buyback scheme for its employees.
Aleksi Teivainen – HT
Photo: Antti Aimo-Koivisto – Lehtikuva